- PowerMenu is an application that adds some extra menu options in the default windows control menu, already available options such as Minimize, Restore, Close etc. Are remained intact. It adds four new menu items - Always On Top, Transparency and Minimize To Tray and Priority. NVIDIA 3D Vision® technology delivers stereoscopic 3D.
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:fire: The powerful and easiest way to implement modern material popup menu.
PowerMenu can be fully customized and used for popup dialogs.
The version of PowerMenu you are about to download is 1.51. The package you are about to download is authentic and was not repacked or modified in any way by us. The download was scanned for viruses by our system. We also recommend you to check the files before installation. Redaktionstipp Juli 05, 2018. How to clean registry.
I really appreciate that 🔥Power Menu is used in more than 120,000+ project's dependency all over the 🌎world.
Gradle
And add a dependency code to your module's build.gradle
file.
Table of Contents
1. PowerMenu
2. Customizing Popup
3. Preference
4. Menu Effect
5. Dialogs
6. Anchor
7. Background
8. Avoid Memory leak
9. Functions
10. Lazy initialization in Kotlin
Usage
Basic example
This is a basic example on a screenshot. Here is how to create PowerMenu
using PowerMenu.Builder
.
We can add an item or an item list using PowerMenuItem
class. This is how to initialize PowerMenuItem
.
The first argument is an item title, and the other is selected status.
If isSelected is true, the item's text and the background color will be changed by settings like below.
OnMenuItemClickListener
is for listening to the item click of the popup menu.
After implementing the listener, we should set using setOnMenuItemClickListener
method.
The last, show the popup! Various show & dismiss methods.
Customizing Popup
We can customize item styles using CustomPowerMenu
and your customized adapter.
Here is how to customize the popup item that has an icon.
Firstly, we should create our item model class.
And we should create our customized XML layout and an adapter.
Custom Adapter should extend MenuBaseAdapter
.
Winx hd video converter 6 4 3. The last, create the CustomPowerMenu
with the onMenuItemClickListener
.
Preference
PowerMenu supports saving of the last selected menu and recovering as lifecycle.
Here is how to save and recover selected menu.
Here are the methods related to preference.
Menu Effect
We can give two types of circular revealed animation effect.
Here is how to create a menu effect simply.
Dialogs
We can create looks like dialogs using PowerMenu
.
Here is an example of the normal dialog. Dialogs are composed of a header, footer, and body.
And we can create a customized dialog like below.
Anchor
We can show the popup menu as drop down to the anchor.
or we can control the position of the popup menu using the below methods.
like this :
Background
These are options for the background.
Avoid Memory leak
Dialog, PopupWindow and etc. have memory leak issue if not dismissed before activity or fragment are destroyed.
But Lifecycles are now integrated with the Support Library since Architecture Components 1.0 Stable released.
So we can solve the memory leak issue so easily.
Just use setLifecycleOwner
method. Then dismiss
method will be called automatically before activity or fragment would be destroyed.
Lazy initialization in Kotlin
We can initialize the PowerMenu
property lazily using powerMenu
keyword and PowerMenu.Factory
abstract class.
The powerMenu
extension keyword can be used in Activity and Fragment.
We should create a factory class which extends PowerMenu.Factory
.
An implementation class of the factory must have a default(non-argument) constructor.
Functions
PowerMenu methods
Background methods
Powermenu 1 3d Game
Show & Dismiss
Find this library useful? :heart:
Support it by joining stargazers for this repository. :star:
And follow me for my next creations! 🤩
Slender PSP - Version 1.00SRating:
(36 votes)
(36 votes)
(..)
capusbpsp - 01a8f59feaRating:
(9 votes)
(9 votes)
CyanogenMod PSP C - v5.0Rating:
(66 votes)
(66 votes)
Sokoban - 0.1aRating:
(26 votes)
(26 votes)
This is my first homebrew!
As the title says, it's a(n another port of) Sokoban game.
There is 8 levels (will add more soon).
Map credits:
leehaywood (Lee J Haywood) 'Claire' for level 1 (..)
Endless Maze 3D (for Big Luaplayer v1.10) - Version 1.00Rating:
(13 votes)
(13 votes)
PSP-VITA Power Menu v0.2 - V0.2Rating:
(10 votes)
(10 votes)
It's little hombrew that allow's you to set psvita or psp in standby mode and power off you psp.
----why?----
Some people had problem's with on/off button so yeah why not ;) (..)
PowerMenu [PSVITA - PSP] - 0.1Rating:
(13 votes)
(13 votes)
----why?----
Some people had problem's with on/off button so yeah why not ;)
----Information's----
It can not power o (..)
Epic Sathe - v0.52Rating:
(38 votes)
(38 votes)
Powermenu 1 3d Printer
Minecraft PSP - [LC Mod] - 1.1.3 - Furnace+Clouds+Crafting+Blocks Rating:
(522 votes)
(522 votes)
Powermenu 1 3d Games
Credits go to Dra (..)
Minecraft PSP - [LC Mod] - Minecraft PSP LC Mod 1.1.3 - Furnace+Clouds+Crafting+Blocks Rating:
(522 votes)
(522 votes)
PowerMenu supports saving of the last selected menu and recovering as lifecycle.
Here is how to save and recover selected menu.
Here are the methods related to preference.
Menu Effect
We can give two types of circular revealed animation effect.
Here is how to create a menu effect simply.
Dialogs
We can create looks like dialogs using PowerMenu
.
Here is an example of the normal dialog. Dialogs are composed of a header, footer, and body.
And we can create a customized dialog like below.
Anchor
We can show the popup menu as drop down to the anchor.
or we can control the position of the popup menu using the below methods.
like this :
Background
These are options for the background.
Avoid Memory leak
Dialog, PopupWindow and etc. have memory leak issue if not dismissed before activity or fragment are destroyed.
But Lifecycles are now integrated with the Support Library since Architecture Components 1.0 Stable released.
So we can solve the memory leak issue so easily.
Just use setLifecycleOwner
method. Then dismiss
method will be called automatically before activity or fragment would be destroyed.
Lazy initialization in Kotlin
We can initialize the PowerMenu
property lazily using powerMenu
keyword and PowerMenu.Factory
abstract class.
The powerMenu
extension keyword can be used in Activity and Fragment.
We should create a factory class which extends PowerMenu.Factory
.
An implementation class of the factory must have a default(non-argument) constructor.
Functions
PowerMenu methods
Background methods
Powermenu 1 3d Game
Show & Dismiss
Find this library useful? :heart:
Support it by joining stargazers for this repository. :star:
And follow me for my next creations! 🤩
Slender PSP - Version 1.00SRating:
(36 votes)
(36 votes)
(..)
capusbpsp - 01a8f59feaRating:
(9 votes)
(9 votes)
CyanogenMod PSP C - v5.0Rating:
(66 votes)
(66 votes)
Sokoban - 0.1aRating:
(26 votes)
(26 votes)
This is my first homebrew!
As the title says, it's a(n another port of) Sokoban game.
There is 8 levels (will add more soon).
Map credits:
leehaywood (Lee J Haywood) 'Claire' for level 1 (..)
Endless Maze 3D (for Big Luaplayer v1.10) - Version 1.00Rating:
(13 votes)
(13 votes)
PSP-VITA Power Menu v0.2 - V0.2Rating:
(10 votes)
(10 votes)
It's little hombrew that allow's you to set psvita or psp in standby mode and power off you psp.
----why?----
Some people had problem's with on/off button so yeah why not ;) (..)
PowerMenu [PSVITA - PSP] - 0.1Rating:
(13 votes)
(13 votes)
----why?----
Some people had problem's with on/off button so yeah why not ;)
----Information's----
It can not power o (..)
Epic Sathe - v0.52Rating:
(38 votes)
(38 votes)
Powermenu 1 3d Printer
Minecraft PSP - [LC Mod] - 1.1.3 - Furnace+Clouds+Crafting+Blocks Rating:
(522 votes)
(522 votes)
Powermenu 1 3d Games
Credits go to Dra (..)
Minecraft PSP - [LC Mod] - Minecraft PSP LC Mod 1.1.3 - Furnace+Clouds+Crafting+Blocks Rating:
(522 votes)
(522 votes)
Credits go to Dra (..)